Celestial hemisphere:  Northern  ·  Constellation: Triangulum (Tri)  ·  Contains:  IC 131  ·  IC 132  ·  IC 133  ·  IC 135  ·  IC 136  ·  IC 137  ·  IC 142  ·  IC 143  ·  M 33  ·  NGC 588  ·  NGC 592  ·  NGC 595  ·  NGC 598  ·  NGC 604  ·  Triangulum Galaxy  ·  Triangulum Pinwheel
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M33 - The Triangulum Galaxy, AstroDarkSky
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M33 - The Triangulum Galaxy

Getting plate-solving status, please wait...
M33 - The Triangulum Galaxy, AstroDarkSky
Powered byPixInsight

M33 - The Triangulum Galaxy

Equipment

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Acquisition details

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Description

Acquisition:
  • My first time using the 3:1:1:1 guidance around LRGB. As in 3 Luminance exposures per 1 Red, 1 Green, 1 Blue. I also added a bonus night of Ha data that added a bit of red/pink to the data. Processing the L channel to the best of my ability pulled a lot more detail out than previous years where I used just R,G,B filters or a OSC camera.

Processing:
  • Wavelet layers were the key to pulling details out via Multiscale median transform within Pixinsight using 9 layers. I use the Script->Image Analysis->Extract Wavelet layers to zero in on the features I want to draw the eye's focus towards and taper to smaller values above and below that target central layer.


  • For noise reduction, I use the least amount as possible on the galaxy so it leaves a bit of grain while I pull the details out in wavelets. At the end of processing, I will apply subsequent noise reduction at higher levels to taste. However, for the background, if it isn't signal and there's obvious noise, I will create a L mask on the whole image, invert/apply, and be bit more aggressive on noise reduction on the non signal areas(sky).


  • Ha applied via PixelMath with the following values:
    • R = max($T[0], 1.2*Ha)
    • G= $T[1]
    • B = iif($T[0]<Ha, $T[2] + 0.06*Ha, $T[2])


  • GraXpert My first usage of this free tool and I am very impressed! There was a tricky blue gradient extending past the galaxy arms and this tool removed it without smashing the spiral arms' blueness. Pretty quick placement of automatic sample points via a slider that would have been far more time consuming manually in DBE and DBE was producing worse results. I could have spent hours in DBE and probably made it work eventually I'm sure, but the time savings with GraXpert plus the results are amazing without a lot of fiddling and parameter tweaking.

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